Blizzard Entertainment started out as a company called Silicon & Synapse in 1991, with Interplay as their publisher. Their very first game was RPM Racing for SNES in 1991, followed by The Lost Vikings in 1992, and Rock n' Roll Racing in 1993. They were then briefly known as Chaos Studios, before changing again to Blizzard Entertainment, with the 1994 releases of Blackthorne and Warcraft. The rest, as they say, is history.
This is a retrospective video produced by Blizzard themselves, which tells the story of the company, from their startup as Silicon & Synapse, up until the biggest game of all times - World of Warcraft. Featured in the video are (in order of appearance) Allen Adham, Mike Morhaime, Frank Pearce, Sam Didier, Bob Fitch, Joeyray Hall, Bob Davidson, Paul Sams, Jan Davidson, Chris Metzen, Nick Carpenter, Shane Dabiri, Matt Samia, Jeff Kaplan, J. Allen Brack, Chris Sigaty, Dustin Browder, Rob Pardo, and Mike Ryder.
Also, check out the timeline over at the Blizzard website, for a chronological summary of the company's history.
A blog about computer & video game development in the past. A collection of links to articles, videos, interviews, documentaries, post-mortems, memorabilia, and more - all about vintage video games and their developers. For your amusement and/or inspiration. Edited and updated by John David Karlgren.
Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts
Wednesday, March 04, 2015
Wednesday, February 04, 2015
Tim Cain on Matt Chat
In 2012, Tim Cain was another great guest on Matt Barton's Matt Chat show. The videos are a little short (I believe Matt was fighting some YouTube upload restrictions at the time), but very interesting to watch. Cain talks about how he got started on the Atari 800, how Fallout came to be, working on the game at Interplay, working on his other games Arcanum: Of Steamworks and Magick Obscura and Temple of Elemental Evil, and also gives his opinion on Fallout 3.
Monday, February 02, 2015
NowGamer interview with Julian Gollop
NowGamer had a very interesting interview with Julian Gollop (Chaos, Rebelstar Raiders, Laser Squad, UFO: Enemy Unknown) published in August 2011, which can be found here. In this lengthy interview, Gollop talks about how he got started programming on the ZX81 and Spectrum, his love for board games, the many innovations in turn-based combat games that he and his brother Nick came up with, and the incredible success of UFO: Enemy Unknown.
Sunday, February 01, 2015
John Romero on Matt Chat
Matt Barton, host of the excellent Matt Chat show, did a lengthy interview with John Romero about five years ago. In this interview, Romero talks about how he got started programming games, the early days of id Software, Wolfenstein 3D, Doom, Quake, and the troubled production of Daikatana.
And if you can't get enough, there's also a two-hour long UNEDITED version of the same interview. This version is audio only, and the YouTube video found below is accompanied by slides. You can download the original MP3 of this interview at the Armchair Arcade website.
And if you can't get enough, there's also a two-hour long UNEDITED version of the same interview. This version is audio only, and the YouTube video found below is accompanied by slides. You can download the original MP3 of this interview at the Armchair Arcade website.
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