Matt Barton, host of the excellent Matt Chat show, did a lengthy interview with John Romero about five years ago. In this interview, Romero talks about how he got started programming games, the early days of id Software, Wolfenstein 3D, Doom, Quake, and the troubled production of Daikatana.
And if you can't get enough, there's also a two-hour long UNEDITED version of the same interview. This version is audio only, and the YouTube video found below is accompanied by slides. You can download the original MP3 of this interview at the Armchair Arcade website.
A blog about computer & video game development in the past. A collection of links to articles, videos, interviews, documentaries, post-mortems, memorabilia, and more - all about vintage video games and their developers. For your amusement and/or inspiration. Edited and updated by John David Karlgren.
Sunday, February 01, 2015
John Romero plays the first episode of Doom
Let's kick off this blog with something that was uploaded on YouTube just recently!
John Romero (creator of Wolfenstein 3D, Doom and Quake) sits down with BioShock level designer Jean-Paul LeBreton to play through the entire first episode of Doom, all while commenting on the level design.
UPDATE FEB 27:
And here's a bonus part, freshly uploaded less than a day ago, in which Romero checks out JP LeBreton's Doom remake of his BioShock level "Arcadia".
John Romero (creator of Wolfenstein 3D, Doom and Quake) sits down with BioShock level designer Jean-Paul LeBreton to play through the entire first episode of Doom, all while commenting on the level design.
UPDATE FEB 27:
And here's a bonus part, freshly uploaded less than a day ago, in which Romero checks out JP LeBreton's Doom remake of his BioShock level "Arcadia".
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