So GDC 2015 took place just a few days before my last post here in March, and I have only now watched the online videos of this year's Classic Game Postmortem speeches, which are always my favourite part of GDC. I also noticed that GDC have made both their new and previous videos available on YouTube, which I think is great, because the video player at the GDC Vault website was driving me crazy!
One of the legendary speakers this year was Brian Moriarty, who had been invited to tell the story of LucasFilm Games' classic point-and-click adventure Loom, released in 1990. Moriarty, or Professor Moriarty (no, that's not a Sherlock Holmes joke - he is indeed a Professor of Practice in Game Design), was a game designer and writer at Infocom before joining LucasFilm Games in 1988. While at Infocom, he created the text adventures Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). After Loom, he also worked on LucasArts' The Dig (1995) as a writer.
This is an extraordinary well-presented post-mortem, and it's clear that Moriarty is an experienced lecturer. Following some obligatory funny anecdotes on LucasFilm Games and Skywalker Ranch, we get to learn how the game was conceived, where the name came from, why Tchaikovsky's ballet Swan Lake was used for the soundtrack, the references to Disney's Sleeping Beauty, the graphical limitations at the time (and how artist Mark Ferrari overcame them with his unique dithering technique), and much more. We also take a look at, and listen to, the different versions of the game. Hardcore fans will be in ecstasy over some previously unseen screens that didn't make it into the final game.
All in all, this post-mortem is a must-see if ever there was one.
A blog about computer & video game development in the past. A collection of links to articles, videos, interviews, documentaries, post-mortems, memorabilia, and more - all about vintage video games and their developers. For your amusement and/or inspiration. Edited and updated by John David Karlgren.
Showing posts with label LucasArts. Show all posts
Showing posts with label LucasArts. Show all posts
Tuesday, December 08, 2015
Monday, February 02, 2015
Maniac Mansion post-mortem with Ron Gilbert (again)
About a month after the post-mortem of Maniac Mansion at Game Forum Germany in January 2011, Ron Gilbert did a similar post-mortem at the Game Developers Conference in California, San Francisco. Again, Gilbert talked about what inspired the game, the famous SCUMM system, and many other things.
Unfortunately, the GDC Vault website won't let me embed the video, so you need to click here to go watch it. Once again, great stuff, and a must-see for fans of the early LucasArts adventure games.
Unfortunately, the GDC Vault website won't let me embed the video, so you need to click here to go watch it. Once again, great stuff, and a must-see for fans of the early LucasArts adventure games.
Maniac Mansion post-mortem with Ron Gilbert
Exciting news struck retro gamers in November last year, when Ron Gilbert (creator of Maniac Mansion, The Secret of Monkey Island and Monkey Island 2) announced that he and Gary Winnick (co-creator and lead artist of Maniac Mansion) is developing a new point-and-click adventure together. Not only that, but a truely old school one with 16-bit era graphics! The game is called Thimbleweed Park and you can follow the development in detail at their website.
In this post-mortem, presented at Game Forum Germany 2011 in Hanover, Gilbert talks about designing Maniac Mansion, early ideas, his frustration with text adventures, the SCUMM system, technical limitations, the hamster in the microwave oven, and much more. Great stuff!
In this post-mortem, presented at Game Forum Germany 2011 in Hanover, Gilbert talks about designing Maniac Mansion, early ideas, his frustration with text adventures, the SCUMM system, technical limitations, the hamster in the microwave oven, and much more. Great stuff!
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