Game Development History

A blog about computer & video game development in the past. A collection of links to articles, videos, interviews, documentaries, post-mortems, memorabilia, and more - all about vintage video games and their developers. For your amusement and/or inspiration. Edited and updated by John David Karlgren.

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Tuesday, March 10, 2015

Robotron: 2084 post-mortem with Eugene Jarvis

(description TBA)

http://www.gdcvault.com/play/1020591/Classic-Game-Postmortem-Robotron

UPDATE DEC 6:

This video is now also available on YouTube!

Posted by Unknown at 4:19 pm No comments:
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LABELS

  • 3DO (1)
  • Amiga (6)
  • Apple II (2)
  • Blizzard Entertainment (2)
  • Broderbund Software (3)
  • Bullfrog Productions (1)
  • C64 (4)
  • Commentary (3)
  • Documentary (2)
  • DOS (13)
  • id Software (5)
  • Interview (4)
  • LucasArts (3)
  • Making of (5)
  • Mega Drive/Genesis (1)
  • MicroProse (2)
  • NES (1)
  • Post-mortem (12)
  • SNES (1)
  • Video (25)
  • Windows (4)

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BLOG ARCHIVE

  • ▼  2015 (34)
    • ►  December (3)
      • ►  Dec 08 (3)
    • ▼  March (7)
      • ▼  Mar 10 (1)
        • Robotron: 2084 post-mortem with Eugene Jarvis
      • ►  Mar 05 (1)
      • ►  Mar 04 (4)
      • ►  Mar 03 (1)
    • ►  February (24)
      • ►  Feb 27 (1)
      • ►  Feb 21 (1)
      • ►  Feb 17 (2)
      • ►  Feb 09 (3)
      • ►  Feb 04 (2)
      • ►  Feb 03 (4)
      • ►  Feb 02 (7)
      • ►  Feb 01 (4)

ABOUT THE AUTHOR

I'm a 32 year young programmer, game designer, electronic musician/producer, and computer enthusiast from Karlskoga, Sweden.

My experience with computers began with the Commodore C64, shortly followed by the Amiga 500. I began experimenting with game programming at a very young age, starting with Commodore BASIC on the C64. I then moved on to AMOS on the Amiga, followed by Pascal for DOS, and finally ended up with C as I became a hardcore Linux geek. I have since then succumbed to the powers of Microsoft and Windows, but never given up classic C programming. It's still my favourite language, and it's what I use to this date when I make games. Fighting the mainstream and keepin' it old school!

If you'd like to check out some of the games I've done, please visit my website, Studio Stök, where you can download them for free.

You're also very welcome to listen to my music on SoundCloud, follow me on Twitter, or subscribe to my channel on YouTube.

Hope you'll enjoy this blog and the stuff I've collected here!

Don't hesitate to leave a comment :-)
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